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Vande Velde, Vivian: Erbe scheinbar SC

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Artikelzustand
Neu: Artikel, dessen Originalverpackung (sofern zutreffend) nicht geöffnet oder entfernt wurde. Der ...
Signed
No
Original/Reproduction
Original
Grade
New
Subject
Children
Binding
Softcover
ISBN-10
0152051252
ISBN-13
9780152051259
Brand
Magic Carpet Books
Type
Book
Color
Beige
Size
12mo - over 6¾" - 7¾" tall
PackageType
PackageThickEnvelope
PackageLength
12
PackageWidth
9
PackageDepth
3
UPC
0152051252
ISBN
9780152051259
EAN
9780152051259
Book Title
Heir Apparent
Item Length
7.6in
Publisher
HarperCollins
Publication Year
2004
Format
Trade Paperback
Language
English
Item Height
0.9in
Author
Vivian Vande Velde
Features
Reprint
Genre
Juvenile Fiction
Topic
Fantasy & Magic, Action & Adventure / General, Computers & Digital Media, General, Science Fiction
Item Width
5.1in
Item Weight
9.1 Oz
Number of Pages
352 Pages

Über dieses Produkt

Product Information

In Heir Apparent there are as many ways to win as there are to get killed. "A stylish tale [that] addresses both fantasy gaming and censorship." ( New York Times Book Review) From Edgar Award-winning author Vivian Vande Velde comes a rollicking story that puts a high-tech twist on the classic medieval fantasy-adventure. In the virtual reality game Heir Apparent, there are way too many ways to get killed--and Giannine seems to be finding them all. Which is a shame, because unless she can get the magic ring, locate the stolen treasure, answer the dwarf's dumb riddles, impress the head-chopping statue, charm the army of ghosts, fend off the barbarians, and defeat the man-eating dragon, she'll never win. And she has to, because losing means she'll die --for real this time. Junior Library Guild Selection * New York Public Library Book for the Teen Age

Product Identifiers

Publisher
HarperCollins
ISBN-10
0152051252
ISBN-13
9780152051259
eBay Product ID (ePID)
5952175

Product Key Features

Book Title
Heir Apparent
Author
Vivian Vande Velde
Format
Trade Paperback
Language
English
Features
Reprint
Topic
Fantasy & Magic, Action & Adventure / General, Computers & Digital Media, General, Science Fiction
Publication Year
2004
Genre
Juvenile Fiction
Number of Pages
352 Pages

Dimensions

Item Length
7.6in
Item Height
0.9in
Item Width
5.1in
Item Weight
9.1 Oz

Additional Product Features

Lc Classification Number
Pz7.V2773he 2002
Grade from
Fifth Grade
Grade to
Seventh Grade
Edition Description
Reprint
Reviews
"Consistently entertaining."- Publishers Weekly "A testament to Vande Velde's storytelling magic."- The Horn Book "A stylish tale [that] addresses both fantasy gaming and censorship." - The New York Times Book Review   "Plausible, suspenseful. . . . Hilarious. . . . It's riveting reading for experienced gamers and tyros alike."- Kirkus Reviews (starred review) A Junior Library Guild Selection A New York Public Library Book for the Teen Age, Vande Velde (Never Trust a Dead Man) establishes a clever premise for this consistently entertaining fantasy novel. When Giannine arrives at the virtual reality arcade, the organization Citizens to Protect Our Children is protesting out front (their signs bear such messages as inappropriate for children and magic = satanism). Giannine goes in anyway, choosing to play Heir Apparent. In it, she assumes the role of shepherd Janine de St. Jehan, illegitimate daughter of the late king, and she will become the new king if she can survive constant threats, including potential warfare and perhaps even a dragon. For Giannine, the stakes are raised when a man claiming to be the arcade's CEO appears in her game, telling her that the CPOC protestors have vandalized the equipment: Her only way out of the game is to successfully complete it-and quickly, or she risks "fatal overload." The story line is ingeniously developed; each time Giannine's character "dies," Giannine must start back at the beginning, making more informed choices and using her developing diplomacy to prevent a war with barbarians, or win over the royal troops. It can be a little hard to keep track of all the people and the plotting, but hilarious characters (like a sweet-talking barbarian king and a centipede-eating wizard) plus fantastical elements (e.g., a hat that "lets you avoid the time stream [so you can] keep moving when all about you is still") will spur readers on toward the satisfying conclusion. Ages 8-12.-- keep moving when all about you is still") will spur readers on toward the satisfying conclusion. Ages 8-12.  , "Consistently entertaining."-- Publishers Weekly "A testament to Vande Velde's storytelling magic."-- The Horn Book "A stylish tale [that] addresses both fantasy gaming and censorship." -- The New York Times Book Review "Plausible, suspenseful. . . . Hilarious. . . . It's riveting reading for experienced gamers and tyros alike."-- Kirkus Reviews (starred review) A Junior Library Guild Selection A New York Public Library Book for the Teen Age --, Grade 6-9-All of the elements of a good fantasy are present in this adventure. Giannine Bellisario is about to celebrate her 14th birthday. This year, she actually receives a present from her father on time. It is a gift certificate to any Rasmussem Gaming Center Virtual Reality Arcade. Crossing a picket line formed by CPOC (Citizens to Protect Our Children) to enter, she decides to use her certificate for a total-immersion game called Heir Apparent. The object is to be crowned king. When the demonstrators damage the center, the protagonist is on her own and must complete the game successfully in order to escape permanent brain damage. Ghosts, witches, wizards, and magical tools help her as she races against time and faces many setbacks. Challenges range from barbarian attacks and peasant uprisings to a giant dragon. In addition, the half brothers and the hostile queen have treacherous plans to keep the crown for themselves. This adventure includes a cast of intriguing characters and personalities. The feisty heroine has a funny, sarcastic sense of humor and succeeds because of her ingenuity and determination. This unique combination of futuristic and medieval themes will appeal to fans of fantasy and science fiction. Lana Miles, Duchesne Academy, Houston, TX, "Consistently entertaining."-- Publishers Weekly "A testament to Vande Velde's storytelling magic."-- The Horn Book "A stylish tale [that] addresses both fantasy gaming and censorship." -- The New York Times Book Review   "Plausible, suspenseful. . . . Hilarious. . . . It's riveting reading for experienced gamers and tyros alike."-- Kirkus Reviews (starred review) A Junior Library Guild Selection A New York Public Library Book for the Teen Age, "Consistently entertaining."-- Publishers Weekly "A testament to Vande Velde's storytelling magic."-- The Horn Book "A stylish tale [that] addresses both fantasy gaming and censorship." -- The New York Times Book Review "Plausible, suspenseful. . . . Hilarious. . . . It's riveting reading for experienced gamers and tyros alike."-- Kirkus Reviews (starred review) A Junior Library Guild Selection A New York Public Library Book for the Teen Age, "Consistently entertaining."-- Publishers Weekly "A testament to Vande Velde's storytelling magic."-- The Horn Book "A stylish tale [that] addresses both fantasy gaming and censorship." -- The New York Times Book Review [star] "Plausible, suspenseful. . . . Hilarious. . . . It's riveting reading for experienced gamers and tyros alike."-- Kirkus Reviews (starred review)
Table of Content
Contents ONE Happy Birthday to Me 3 TWO Off to a Fantastic Start (Not!) 12 THREE Fun and Games with the Family 22 FOUR A Heavenly Visitor 32 -Rasmussem interoffice e-mail 41 FIVE Simple Math 43 SIX "Do Not Pass Go; Do Not Collect $200" 47 SEVEN Shuffle and Deal Again 52 EIGHT Hey, Loser, Start Over Again (Again) 58 NINE Stop Me If You Think 68 You've Heard This One Before TEN Family History 70 ELEVEN A Poem Can Be a Home 80 to Those Who Roam (Or, Like, Whatever) -Rasmussem interoffice e-mail 87 TWELVE One 88 THIRTEEN Disarming the Troops 98 FOURTEEN Are We Having Fun Yet? 106 -Rasmussem interoffice e-mail 120 FIFTEEN Bright Sword, Dim Brother 121 SIXTEEN Lunch 136 SEVENTEEN Treasure Hunt 150 EIGHTEEN Calling in the Reinforcements 164 NINETEEN Magic Realism (without the Realism) 177 -Rasmussem interoffice e-mail 192 TWENTY Siege 193 TWENTY-ONE Back to the Battlements 207 TWENTY-TWO Did Someone Say Déjà Vu? 217 -Rasmussem interoffice e-mail 219 TWENTY-THREE Will the Guilty Party Please Step Forward? 220 TWENTY-FOUR Fast Forward 231 TWENTY-FIVE Morning Comes Early 240 When There's No Snooze Button TWENTY-SIX Keeping Everybody (But Me) Happy 247 TWENTY-SEVEN Preparations for a Journey 258 TWENTY-EIGHT Xenos's Dad 267 TWENTY-NINE A Journey of a Thousand Miles Begins with 278 a Single Step (and Other Trite Nonsense) THIRTY Dead Oxen and Gold 284 THIRTY-ONE Home Sweet Home (Or Not) 292 THIRTY-TWO The End 302 THIRTY-THREE Satisfaction Guaranteed, Or Your Money 309 Cheerfully Refunded
Copyright Date
2001
Lccn
2002-002441
Dewey Decimal
Fic
Intended Audience
Juvenile Audience
Dewey Edition
21
Illustrated
Yes

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