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Face Geometry and Appearance Modeling: Concepts and Applications, Zhang, Zhengyo
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Book Title
Face Geometry and Appearance Modeling: Concepts and Applications
ISBN
9780521898416
Publication Year
2011
Type
Textbook
Format
Hardcover
Language
English
Publication Name
Face Geometry and Appearance Modeling : concepts and Applications
Item Height
0.8in
Author
Zhengyou Zhang, Zicheng Liu
Item Length
9.3in
Publisher
Cambridge University Press
Item Width
6.2in
Item Weight
20.5 Oz
Number of Pages
314 Pages

Über dieses Produkt

Product Information

Human faces are familiar to our visual systems. We easily recognize a person's face in arbitrary lighting conditions and in a variety of poses; detect small appearance changes; and notice subtle expression details. Can computer vision systems process face images as well as human vision systems can? Face image processing has potential applications in surveillance, image and video search, social networking, and other domains. A comprehensive guide to this fascinating topic, this book provides a systematic description of modeling face geometry and appearance from images, including information on mathematical tools, physical concepts, image processing and computer vision techniques, and concrete prototype systems. The book will be an excellent reference for researchers and graduate students in computer vision, computer graphics, and multimedia as well as application developers who would like to gain a better understanding of the state of the art.

Product Identifiers

Publisher
Cambridge University Press
ISBN-10
0521898412
ISBN-13
9780521898416
eBay Product ID (ePID)
99457114

Product Key Features

Author
Zhengyou Zhang, Zicheng Liu
Publication Name
Face Geometry and Appearance Modeling : concepts and Applications
Format
Hardcover
Language
English
Publication Year
2011
Type
Textbook
Number of Pages
314 Pages

Dimensions

Item Length
9.3in
Item Height
0.8in
Item Width
6.2in
Item Weight
20.5 Oz

Additional Product Features

Lc Classification Number
Ta1634 .L58 2011
Reviews
"The human face has fascinated people since time immemorial and many scientists would agree that, aside from the brain itself, the face is the most intriguing part of the human body. Attempting to emulate its form and function by computer is an extremely challenging problem because people are very sensitive to even the smallest shortcomings and defects in facial models. Liu and Zhang boldly tackle the difficult challenge of modeling the form and appearance of the face. The value of their book is enhanced tremendously by the fact that it not only presents and discusses their own work in detail, but also that delves into the technical details of a plethora of related methodologies and algorithms contributed by other researchers. I am pleased to highly recommend Zicheng Liu and Zhengyou Zhang's magnum opus to anyone interested in graphics and vision in general and the human face in particular. Let's face it, for people like us this book is an essential read." Demetri Terzopoulos, The Chancellor's Professor of Computer Science, University of California, Los Angeles Professor of Computer Science, University of California, Los Angeles Professor of Computer Science, University of California, Los Angeles Professor of Computer Science, University of California, Los Angeles, "The human face has fascinated people since time immemorial and many scientists would agree that, aside from the brain itself, the face is the most intriguing part of the human body. Attempting to emulate its form and function by computer is an extremely challenging problem because people are very sensitive to even the smallest shortcomings and defects in facial models. Liu and Zhang boldly tackle the difficult challenge of modeling the form and appearance of the face. The value of their book is enhanced tremendously by the fact that it not only presents and discusses their own work in detail, but also that delves into the technical details of a plethora of related methodologies and algorithms contributed by other researchers. I am pleased to highly recommend Zicheng Liu and Zhengyou Zhang's magnum opus to anyone interested in graphics and vision in general and the human face in particular. Let's face it, for people like us this book is an essential read." Demetri Terzopoulos, The Chancellor's Professor of Computer Science, University of California, Los Angeles, "Whether you are developing facial representations, modeling appearance, working with applications, or surveying the subject, this book is likely to have something for you and is a good resource to have on hand." Alyx Macfadyen, Computing Reviews
Table of Content
1. Introduction; Part I. Face Representations: 2. Shape models; 3. Appearance models; Part II. Face Modeling: 4. Shape modeling with active sensors; 5. Shape modeling from images; 6. Appearance modeling; 7. Joint shape and appearance modeling; Part III. Applications: 8. Face animation; 9. Appearance editing; 10. Model-based tracking and gaze correction; 11. Human-computer interaction.
Copyright Date
2011
Target Audience
Scholarly & Professional
Topic
Computer Graphics, Geometry / Differential, Computer Science
Lccn
2011-002438
Dewey Decimal
006.4/2
Dewey Edition
22
Illustrated
Yes
Genre
Computers, Mathematics

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