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Book Title
Crime, Punishment, and Video Games
Publication Date
2022-11-22
Pages
244
ISBN
9781793613370
Publication Year
2022
Type
Textbook
Format
Hardcover
Language
English
Publication Name
Crime, Punishment, and Video Games
Item Height
0.9in
Author
Kristine Levan, Steven Downing
Item Length
9.2in
Publisher
Lexington Books/Fortress Academic
Item Width
6.3in
Item Weight
18.8 Oz
Number of Pages
244 Pages

Über dieses Produkt

Product Information

Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone considers themselves a gamer, video games are undoubtedly relevant to modern society, and this text discusses how the shift in gaming has impacted our perceptions of deviance, crime, and justice. The authors explore past, present and future manifestations of these connections, considering how the game industry, policy makers, and researchers can work toward a better understanding of how and why video games are an important area of study for criminologists and sociologists, and how games will present new promises and challenges in the years to come.

Product Identifiers

Publisher
Lexington Books/Fortress Academic
ISBN-10
1793613370
ISBN-13
9781793613370
eBay Product ID (ePID)
10057283836

Product Key Features

Author
Kristine Levan, Steven Downing
Publication Name
Crime, Punishment, and Video Games
Format
Hardcover
Language
English
Publication Year
2022
Type
Textbook
Number of Pages
244 Pages

Dimensions

Item Length
9.2in
Item Height
0.9in
Item Width
6.3in
Item Weight
18.8 Oz

Additional Product Features

Lc Classification Number
Gv1469.34.S52l48
Reviews
Crime, Punishment, and Video Games fills a long-standing gap in the criminological literature. As a comprehensive resource on the intersection between video games and modern conceptions of crime and justice, Levan and Downing clearly, and eloquently, debunk commonly held misconceptions about the causal relationship between crime and game play. Simultaneously, they offer a balanced and nuanced treatment of how video games depict and inform cultural understandings of police, courts, and corrections. Given the ubiquity of video game play and the centrality of gaming to modern culture, such a book is a welcome addition to the literature on media and crime. A must read for scholars and students alike., Crime, Punishment, and Video Games is a must-read for those interested in media, crime, and justice. Levan and Downing offer a critical look at crime and justice in the gaming industry that extends the conversation beyond the traditional video game-violence debate. It is a pivotal piece that is destined to push criminological research into gaming to the next level., Levan and Downing provide a nuanced examination of the research on video games and their relationship to crime and criminal justice. Drawing on critical and cultural criminology, the authors problematize the connection between gaming and crime, avoiding the usual moralization, politicization, and stigmatization that lead to unnecessary labeling, moral panics, and overregulation. Intersectionality is prominent in their analysis, highlighting the representation of race, ethnicity, and gender in games, including the overrepresentation of people of color as offenders and the overt sexualization of women. Challenging conventional views and stereotypes, the authors debunk assertions about the causal relationship between games and violence and examine the collaborative and creative benefits of role-playing games. Nonetheless, the authors argue, the sensational depiction of violent crime, the simplistic portrayal of the police as either heroic or corrupt, and the presentation of the prison as a correctional spectacle shape gamers' misperception of crime, law enforcement, and punishment and contribute to public fears and moral panics. Well written and referenced, this book is an important contribution to criminology and cultural studies collections. Recommended. Undergraduates through faculty., Crime, Punishment, and Video Games fills a long-standing gap in the criminological literature. As a comprehensive resource on the intersection between video games and modern conceptions of crime and justice, Levan and Downing clearly, and eloquently, debunk commonly held misconceptions about the causal relationship between crime and game play. Simultaneously, they offer a balanced and nuanced treatment of how video games depict and inform cultural understandings of police, courts, and corrections. Given the ubiquity of video game play and the centrality of gaming to modern culture, such a book is a welcome addition to the literature on media and crime. A must read for scholars and students alike.- Danielle Lavin-Loucks, Valparaiso University, Crime, Punishment, and Video Games is a must-read for those interested in media, crime, and justice. Levan and Downing offer a critical look at crime and justice in the gaming industry that extends the conversation beyond the traditional video game-violence debate. It is a pivotal piece that is destined to push criminological research into gaming to the next level. - Dawn K. Cecil, University of South Florida St. Petersburg Campus, From their earliest days, video games have engaged criminologically relevant topics like crime, deviance, violence, victimization, and the criminal legal system. Games have also been politically controversial--accused of corrupting the youth, driving violence, and engaging in hurtful or hateful representations of historically marginalized groups. Yet, criminology has been slow to take gaming seriously. In Crime, Punishment, and Video Games, Levan and Downing provide a relevant, accessible, and incisive examination of video games spanning the criminological gamut. This book is a Rosetta Stone for the curious criminologist and a must read for noobs and pros alike., Crime, Punishment, and Video Games is a must-read for those interested in media, crime, and justice. Levan and Downing offer a critical look at crime and justice in the gaming industry that extends the conversation beyond the traditional video game-violence debate. It is a pivotal piece that is destined to push criminological research into gaming to the next level. - Dawn K. Cecil, University of South Florida St. Petersburg Campus -- Dawn Cecil, From their earliest days, video games have engaged criminologically relevant topics like crime, deviance, violence, victimization, and the criminal legal system. Games have also been politically controversial--accused of corrupting the youth, driving violence, and engaging in hurtful or hateful representations of historically marginalized groups. Yet, criminology has been slow to take gaming seriously. In Crime, Punishment, and Video Games, Levan and Downing provide a relevant, accessible, and incisive examination of video games spanning the criminological gamut. This book is a Rosetta Stone for the curious criminologist and a must read for noobs and pros alike.- Kevin F. Steinmetz, Kansas State University
Table of Content
Introduction Chapter 1: Video Games and Violence Chapter 2: Crime Typologies in Video Games Chapter 3: Deviant Role-Playing Chapter 4: Law Enforcement and Video Games Chapter 5: Punishment, Prisons, and Jails in Video Games Chapter 6: Portrayals of Race, Ethnicity, and Crime Chapter 7: Video Games and Gender, Sexual Orientation, and Gender Identity Chapter 8: E-Sports, Gambling, Match-fixing, and Performance Enhancement Chapter 9: Critical Criminology and Serious Gaming Conclusion
Copyright Date
2022
Topic
Media Studies, Violence in Society, Criminology
Lccn
2022-037113
Dewey Decimal
794.8
Intended Audience
Scholarly & Professional
Dewey Edition
23
Illustrated
Yes
Genre
Social Science

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